Backgammon

Race your checkers home. Hit, block, and bear off against a bot that blocks back.

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About Backgammon

Backgammon is a race with weapons. Fifteen checkers each, twenty-four points, and dice that decide how far you may move but never where. You move your checkers toward your home board and bear them off; the first player to remove all fifteen wins. Land on a point holding a single enemy checker and it goes to the bar, where it must re-enter before that player may move anything else.

Both dice must be used when a legal move exists for each, and doubles give you four moves instead of two. Those two rules are where most of the tactical depth lives — a roll that looks generous often forces you to break a point you wanted to keep.

The bot plays a real blocking game rather than simply running for home, and the post-game review grades your moves so you can see where equity was lost.

Players
2 players (you + 1 bot)
Type
Board game
Price
Free
Account
Not required

Backgammon rules

  1. 1.Move your checkers around the board and bear them all off to win.
  2. 2.Tap a checker, then tap a highlighted point to move it there.
  3. 3.You must use both dice when a legal move exists for each; doubles give you four moves.
  4. 4.Landing on a lone enemy checker sends it to the bar — it must re-enter before that player moves anything else.
  5. 5.Bear off only once all fifteen of your checkers are in your home board.

How to win at Backgammon

Make points, do not just advance
Two checkers on the same point make it untakeable and block enemy movement. A roll that builds a new point is almost always better than the same roll spent pushing two lone checkers further along.
Never leave a blot you do not have to
A single checker on a point is a blot and can be sent to the bar. Before committing a roll, check what your opponent hits with next turn — a shot from six pips away lands far more often than beginners expect.
Prime the escape route
A wall of consecutive made points in front of your opponent’s back checkers is the strongest structure in the game. Six in a row is a closed prime and those checkers cannot move at all.
Know when you are racing
Once the two sides have passed each other, contact is over and hitting is impossible. From that moment stop playing safe and play pure pip count — the only thing that matters is speed.

Backgammon questions

Do I have to use both dice?
Yes, whenever a legal move exists for each die. If only one die can be played legally, you play that one and forfeit the other.
What happens when my checker is hit?
It goes to the bar. You must re-enter it in your opponent’s home board before you may make any other move.
When can I start bearing off?
Only once all fifteen of your checkers are inside your own home board.
Is there a doubling cube?
Play here is scored on the game result rather than with a doubling cube.